Tuesday, 31 March 2015

Level Progress

This week I have been working on textures and assets for the environment as well as experimenting with emissive lighting on textures.


This will be the sort of table and chaired area.


The receptionist area, with a base mesh of a circular desk.


This will be what the offices will look like without any assets currently in.

Wednesday, 25 March 2015

Character Project Thumb Nails



Concept Thumbnails for the Alien, I wanted my alien to be Organic but the appearance of a machine, So I created mechanical / armoured looking thumb nails for the alien and chose the bottom right one to progress with. 


Concepts for the Side Kick / Hero, For the hero I decided to go for a female that was sleek and rogue like, The side kick was going to be a male Alien that assists but I didn't think it'd be a great mix


Project 3 - Level Progress


Keeping the layout I began to create assets and textures to get a better feel for what would fit within the environment, My overall look is meant to be a clean sleek minimal Sci-Fi appearance enphasising on lights and reflections.

The layout I thought was good enough and began to create mesh and assets to place in, the first being the elevator and then some offices and doors.


 On the second pass I began to add in some basic models and change areas around, I removed two blocks of offices on the right had side of the level and made the area a "Lunch" area that is exposed to sunglight.



For my level I had the intention to create a lobby/office with a Sci-Fi look, I initially began blocking out the areas so that I was able to get a feel for how it would play and whether or not the design made sense,

Wednesday, 21 January 2015

Project 2 Final Renders

How the ship turned out fully textured, making as much use as normal maps as possible to give a varied busy and scruffy look to the fighter, for the texturing style I looked at Warhammer 40k Models for the influence as well as the design, I wanted the bolts, panels and damage the ship had to really stand out as much as possible



The face version of the model I created.



This is a painted model of a Storm Talon from the Warhammer Universe, I believe the aesthetic I went for closely matches it in the way I had hoped.




Wednesday, 3 December 2014

Project 2 - Ship Modelling

Progress of modelling the ship, Currently sitting at quite a high-poly count due to the missiles and vents, I plan to use a normal map get the effect I want and get rid of the polys.





Project 2 - Vehicle Design

For this project the aim is to come up with a concept of a vehicle, So I decided to look into Space Ships and began by researching a lot of different designs and types, then created a set of Thumbnails, with the bottom one being what I wanted to take further.


Finished Environment

I made significant lighting changes and rendered via V-Ray