Wednesday, 25 March 2015

Project 3 - Level Progress


Keeping the layout I began to create assets and textures to get a better feel for what would fit within the environment, My overall look is meant to be a clean sleek minimal Sci-Fi appearance enphasising on lights and reflections.

The layout I thought was good enough and began to create mesh and assets to place in, the first being the elevator and then some offices and doors.


 On the second pass I began to add in some basic models and change areas around, I removed two blocks of offices on the right had side of the level and made the area a "Lunch" area that is exposed to sunglight.



For my level I had the intention to create a lobby/office with a Sci-Fi look, I initially began blocking out the areas so that I was able to get a feel for how it would play and whether or not the design made sense,

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