Wednesday, 15 April 2015

Level Progress #3

Recently I have been polishing off some areas of my level and creating the smaller assets to fill the rooms.


Here is my lift up to the offices, It's meant to look very minimalistic and clean, sort of like a white room where it's completely bare but not being entirely empty, I made use of emissive maps to bring out lightning detail as well as Normal maps to add detail to the walls.


Not much has changed to the main plaza except that I have removed the reception area, I wasn't able to place the lift where I originally wanted and have the room look normal, so now the lift opens and you walk up a set of steps to the offices in one seamless manner.


For the offices I changed the floor and the ceiling, as I felt the orange was far too strong, So I added some white into the mix with a scrolling desk advertisement.

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