Tuesday, 31 March 2015

Level Progress

This week I have been working on textures and assets for the environment as well as experimenting with emissive lighting on textures.


This will be the sort of table and chaired area.


The receptionist area, with a base mesh of a circular desk.


This will be what the offices will look like without any assets currently in.

Wednesday, 25 March 2015

Character Project Thumb Nails



Concept Thumbnails for the Alien, I wanted my alien to be Organic but the appearance of a machine, So I created mechanical / armoured looking thumb nails for the alien and chose the bottom right one to progress with. 


Concepts for the Side Kick / Hero, For the hero I decided to go for a female that was sleek and rogue like, The side kick was going to be a male Alien that assists but I didn't think it'd be a great mix


Project 3 - Level Progress


Keeping the layout I began to create assets and textures to get a better feel for what would fit within the environment, My overall look is meant to be a clean sleek minimal Sci-Fi appearance enphasising on lights and reflections.

The layout I thought was good enough and began to create mesh and assets to place in, the first being the elevator and then some offices and doors.


 On the second pass I began to add in some basic models and change areas around, I removed two blocks of offices on the right had side of the level and made the area a "Lunch" area that is exposed to sunglight.



For my level I had the intention to create a lobby/office with a Sci-Fi look, I initially began blocking out the areas so that I was able to get a feel for how it would play and whether or not the design made sense,