Wednesday, 21 January 2015

Project 2 Final Renders

How the ship turned out fully textured, making as much use as normal maps as possible to give a varied busy and scruffy look to the fighter, for the texturing style I looked at Warhammer 40k Models for the influence as well as the design, I wanted the bolts, panels and damage the ship had to really stand out as much as possible



The face version of the model I created.



This is a painted model of a Storm Talon from the Warhammer Universe, I believe the aesthetic I went for closely matches it in the way I had hoped.




Wednesday, 3 December 2014

Project 2 - Ship Modelling

Progress of modelling the ship, Currently sitting at quite a high-poly count due to the missiles and vents, I plan to use a normal map get the effect I want and get rid of the polys.





Project 2 - Vehicle Design

For this project the aim is to come up with a concept of a vehicle, So I decided to look into Space Ships and began by researching a lot of different designs and types, then created a set of Thumbnails, with the bottom one being what I wanted to take further.


Finished Environment

I made significant lighting changes and rendered via V-Ray










Wednesday, 15 October 2014

Prison Assets


This week I have been creating various assets for my Environment using 3DS Max and then baking out an Ambient Occlusion map and then manipulating it via Photoshop.