For this small project my personal task was to recreate a medieval town and so I decided to use Conway castle as an Idea due to it being one of the best still standing castles you can see, I used a lot of zBrush for this project and hand painting textures, I would sculpt out bricks and then bake the texture and paint over, I put all the work together in UDK.
My main goal aside from creating the town was to make it fully modular which I achieved, If given more time there is a lot more I would have liked to have done, Such as more house variation and colour variation.
I used zBrush, Photoshop and 3DS Max for this project.
Wednesday, 6 May 2015
Misc Modelling & Texturing
This is personal work that I have done to improve on my modelling skills as well as texturing
The task with the image above was to creative something that would fit into the art style of Team Fortress 2, Which I believe I pulled off not only modelling wise but also texturing wise, I received a lot of positive criticisms when I put it up to see on the Steam Workshop.
Final Piece
This is my final piece, due to my character being a bounty hunter I thought the best way to show that would be having her somehow trying to capture the Alien who is the target, So I thought a typical Sniper like scene in the middle of a city would be a good setting to use.
Character Blue Prints
These are the Blueprints for my 3 Characters the first being the Alien, the second the Hero and the third the Sidekick, They are painted in simple colours to show their colour pallet.
Level Progress #7
For the Finishing touches to the offices I made quite a few small props and placed them around just to give the room a more realistic look and add some variation to them, I also created a PC and mouse and keyboard for the desks.
Level Progress #6
I have finished the main area of my level, it's meant to act as a sort of lobby, I put in Sci-Fi like advertisements around that you'd usually see in media.
Subscribe to:
Posts (Atom)